Bootstrap Framework 3.3.6

Over a dozen reusable components built to provide iconography, dropdowns, input groups, navigation, alerts, and much more...

Moderatori: IriS, Moderators

Korisnikov avatar
By Skyen
#370472
21,3,1,12,1
28,1,21,22
2,10,13,18
15,10
11,7
5,18,21,1,5,16,18
19,1
20,7,12,18,26
5,1
21,7
10,4,20,1,15
28,10,22,1,15
5,10,4,10,22,1,13,16,24
22,3,20,6,1,3,24
1
11,1
21,1,15
19,1,14,7,3,10,16,1
19,18
5,7,25,10,16,10,27,10,11,10


:zongler:
Korisnikov avatar
By KiWi
#370493
Daj kaži bar u kom kodu si pisao? ... Da znam koje tablice da bunarim ... lol ...

Jedino sam siguran da nije pisano u ASCII CODE-u ... jer dobijena grupa znakova nema nikakav smisao...
Korisnikov avatar
By Morgan Le Faye
#370510
/svaka
chast
bilo
mi
je
dosadno
pa
rekoh
da
se
igram
chitam
digitalnu
tvrdjavu
a
ja
sam
paljevina
po
decimachiji/

16,1,13,10,22,24,
15,10,27,24,27,10. ^^
Korisnikov avatar
By Skyen
#370518
@Morgan :tehno: :pivce:

"decimachiji"DEFINICIJI, cisto mala ispravka
Korisnikov avatar
By KiWi
#370520
A moje pitanje je ostalo bez odgovora... koji je to kod?
Korisnikov avatar
By tinkerbell
#370521
:doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh:

lepo Morgan decodira...a ja.. :doh: :doh: :doh: :doh:

:zvizdi:

19, 1
12, 18, 11, 10
21, 1, 5
30, 1, 2, 13, 18, 16 ?

:P
Korisnikov avatar
By reveal
#370522
pa
koji
sad
shablon?

:p

11, 1
21, 1, 15
15, 1, 4, 1, 20, 1, 27

:lol:
Korisnikov avatar
By waterlily
#370528
Mislim stvarno reveal! Ubi igru! Ko ce ovde upste da prizna da je magarac? :ccn:

21,1,19,10,7,16,22,10
21,1,22
Korisnikov avatar
By Skyen
#370555
PGP KŽ TNPS
ÐBK?Ž NBLjP LSŽB?JGNjPT?J


(klju? - azbuka je o5 abcd; erase and rewind)
Korisnikov avatar
By reveal
#370720
Originally posted by waterlily
Mislim stvarno reveal! Ubi igru! Ko ce ovde upste da prizna da je magarac? :ccn:

21,1,19,10,7,16,22,10
21,1,22
:lol:

hebiga, mashta mi zaostala... :astral2:

:smirk:

sapiensi
sat
Korisnikov avatar
By Skyen
#371568
ne ide nesto = njž jðž njžt?p
Korisnikov avatar
By m..
#371571
tellTarget ("Spaceship") {
if (_visible) {
if (_root.SsSound._currentframe == 1 && _currentframe == 1) _root.SsSound.play();
if (_root.shipScore == 0 || _x<0) {
_root.shipScore = 50;
_visible = false;
_x = 540;
gotoAndStop(1);
}
if (_root.shipScore>=50) _x -= 4;
}
}

if ((getTimer()-time)>(800-3*alienHeight-5*aliensDead)) {
if (newLife == 1) {
tellTarget("LaserBase") {
gotoAndStop(1);
_x = 95;
}
newLife = 0;
tonePos = 1;
}
else if (newLife) newLife--;
else {
// Animate aliens if not dead
Sound.gotoAndPlay("Tone"+tonePos);
tonePos++;
if (tonePos == 5) tonePos = 1;

tellTarget("Spaceship") {
if (!_visible && random(40) < 1) _visible = true;
}

if (shipScore>0 && shipScore<50) shipScore -= 10;

allGone = true;
if (shifts == 1 && (xMax>497 || xMin<23)) {
shifts = 0;
dir *= -1;
alienHeight += 14;
}

xMin = 400;
xMax = 0;
for (var i=0; i<11; i++) {
for (var j=1; j<6; j++) {
thisAlien = eval("Row"+j+i);
if (thisAlien._visible) {
allGone = false; // Not all dead, carry on
tellTarget(thisAlien) {
if (_root.shifts == 0) { _y = _root.alienHeight+30*this.j; }
else {
_x += _root.dir;
if (_currentframe == 1) gotoAndStop(2);
else gotoAndStop(1);
}
// Aliens have overrun the barracks
if (_y>320) _root.lives = 0;

if (_x<_root.xMin) _root.xMin = _x;
if (_x>_root.xMax) _root.xMax = _x;
}
}
}
}
if (shifts == 0) {
xMin = 400;
xMax = 0;
shifts = 1;
}

// All aliens killed, new "level"
if (allGone) {
score += 1000;
if (lives<9) lives++;
gotoAndPlay(2);
}
}
time = getTimer();
}


// LaserFire hits alien
for (var i=0; i<11; i++) {
for (var j=1; j<6; j++) {
thisAlien = eval("Row"+j+i);
if (LaserFire.hitTest(thisAlien)) {
Sound.gotoAndPlay("Kill");
aliensDead++;
LaserFire._y = -20;
Explode._x = thisAlien._X;
Explode._y = thisAlien._y;
Explode.gotoAndPlay(2);
removeMovieClip (thisAlien);
if (j==5 || j==4) score += 10;
else if (j==3 || j==2) score += 20;
else score += 40;
}
}
}

// LaserFire hits block
tellTarget("LaserFire") {
if (_visible) {
_y -= 12;
if (_y>280) {
for (var b=10; b<50; b++) {
block = eval("_root.Block"+b);
if (block._visible && hitTest(block)) {
_y = 0;
if (block._currentframe == 4) {
block._visible = false;
} else {
block.nextFrame();
}
}
}
}
if (_y<40) {
_visible = false;
_y = 392;
}
}
}

// LaserFire hits spaceship
if (LaserFire.hitTest(Spaceship) && Spaceship._currentframe == 1) {
stopAllSounds();
Sound.gotoAndPlay("KillSS");
setProperty ("LaserFire", _y, -20);
shipScore = random(6)+1;
score += 50*shipScore;
Spaceship.gotoAndStop(shipScore+1);
SsSound.gotoAndStop(1);
shipScore = 40;
}

// Alien fire check
for (var fire=4; fire>0; fire--) {
if (!AlienFire4._visible && random(20)>1 && fire == 4) fire = 3;
alienFire = eval("AlienFire"+fire);
tellTarget (alienFire) {
if (_visible) {
if (this.fire == 4) _y += 12;
else _y += 8;
if (_y>412) _visible = false;
} else if (!_root.newLife && random(170-_root.alienHeight)<1) {
var i = random(11);
for(var j=5; j>0; j--) {
firePos = eval("_root.Row"+j+i);
if (firePos._visible) {
_x = firePos._x;
_y = firePos._y+16;
_visible = true;
j = 0;
}
}
}
// Check if alien fire has hit a barrack block
if (_y>290 && _visible) {
for (var b=10; b<50; b++) {
block = eval("_root.Block"+b);
if (block._visible && hitTest(block)) {
_visible = false;
if (block._currentframe == 4) {
block._visible = false;
} else {
block.nextFrame();
}
}
}
}
}
// Check if alien fire has hit laser base
if (!newLife && alienFire._visible && alienFire.hitTest(LaserBase)) {
Sound.gotoAndPlay("Boom");
alienFire._visible = false;
setProperty ("Life"+lives, _visible, false);
LaserBase.gotoAndStop(2);
newLife = 3;
lives--;
}
}

if (lives == 0) {
LaserBase.gotoAndStop(2);
gotoAndPlay ("Game Over");
}
Korisnikov avatar
By Skyen
#371625
odakle ti pristup mom genomu????? za koju kontraobaveštajnu službu radiš?? priznaj!!!!
Korisnikov avatar
By IriS
#371642
:mucka:

ja sam te davno provalila tico! nisi ti baš tako neprozirna kao što misliš, ?itamo te kao open book!

:lukavi:
Korisnikov avatar
By Skyen
#371674
auuuuuu sad sam se :uplasen: zato sto me :cita: jer sam :duh:
ali ja jos uvek imam odraz u :ogledalce: i zato :maji: :odrasti:
Korisnikov avatar
By IriS
#371694
eeeeh, ?upko ?upko :cookie:
Korisnikov avatar
By IriS
#371714
vospitaj tog kera da ne šifruje (codira i decodira) pred moujom kapijom! :perezube:
Korisnikov avatar
By Skyen
#371727
ovo ovde je sve moje

:carica:
Korisnikov avatar
By IriS
#371728
iluzije ,ah, iluzije :saint:
Korisnikov avatar
By Skyen
#371730
gde ?eš jasnije realnosti od iluzije, npr ja sam imam iluziju da sam gladna, a u stvari imam dovoljno energije da preguram još dva dana ovako ( vi'š kako sam naslage vešto zamenila energijom :lol: )
Korisnikov avatar
By IriS
#371732
samo ti topi salo, pazi samo da ti se i zgrada ne otopi od energije

:lukavi:
Korisnikov avatar
By Skyen
#371744
izvukla si cigluuuuuu iz armature zgrade mi mojeeeeeee
rušiš moje sobeeeeee, samoooo zato što nemaaaaš svojeeeeee
samooooooo decaaaaaaa ostaaaaa, paukovi mojiiii neutešniiiiii

na?i ?emo mi drugu zastavu da svijemo toplo gnezdo
Korisnikov avatar
By IriS
#371747
Come on and lay with me
Come on and lie to me
Tell me you love me
Say I'm the only one

:kosa:
Korisnikov avatar
By KiWi
#372239
Izvukla si ciglu iz temelja ljubavi inašeee
Armaturu ?upaš iz temelja sre?e
Niko tako draga, voleti te neeeeeee?eeeeeee
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]

Swap-in out addons, use only what you really need!